[2022-07-30] Spine runtime integration, revamped ask() function
Satania Buddy » Devlog
I have been working on a new Satania skin for quite some time, and the limitation of Castle Game Engine (CGE)'s Spine runtime implementation prevents me from making a lot of advance animations. So in past month I have been working on an official Spine runtime component for CGE, and this update is the fruit of past month's works!
- Adds support for official Spine runtime 4.0. See https://github.com/Kagamma/satania-buddy/wiki/Create-new-character#supported-spr...
- Revamped ask() function, allows to use HTML to display contents in ask dialog. For example:
ask('
<font color="red"><b>Are you sure?</b></font><br />
<a link href="Yes">Yes</a><br />
<a link href="No">No</a><br />
', 250, 80)
Will create an ask dialog like image below:
The answer can be retrieved by calling answer() function.
See ask() in https://github.com/Kagamma/satania-buddy/wiki/Scripting-References-&-APIs#satani... for more information. - New Interject menu, showcase on how to use ask() function.
Hopefully with this update now I can continue work on new Satania skin without having to worry about compatibility & limitations.
For anyone who's interested in CGE's official Spine runtime component, here's github repo: https://github.com/Kagamma/spine-runtimes/tree/castle-engine
Files
win64.zip 60 MB
Jul 30, 2022
linux64.tar.gz 56 MB
Jul 30, 2022
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Satania Buddy
Open source virtual desktop assistant in the form of Satanichia Kurumizawa Mcdowell
Status | In development |
Category | Tool |
Author | kgm |
Tags | Anime, artificial-intelligence, assistant, Cute, desktop, desktop-assistant, llm, Open Source, virtual-desktop-assistant, Virtual Pet |
Languages | English |
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